Kurs 15822 - Macromedia Flash MX 2004 - Developing Flash Applications

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Kurs 15822 - Macromedia Flash MX 2004 - Developing Flash Applications

  • Ziele - Identify the basic concepts of object-oriented programming (OOP). - Identify the key aspects of defining class properties. - Identify the different ways for connecting to external data. - Identify the steps to add a built-in user interface (UI) component in a Flash document. - Identify the steps to export and import Shockwave Component (SWC) files.
  • Anforderungen This series is targeted at beginning and intermediate level users of Flash to develop applications or learn ActionScript.
  • Titel Kurs 15822 - Macromedia Flash MX 2004 - Developing Flash Applications
  • Inhalt Deployment Options

    Self-Study

    Objectives

    Unit 1: Object-Oriented ActionScript 2.0 - 1 hour

    - Identify the basic concepts of object-oriented programming (OOP).
    - Identify the features of core built-in classes.
    - Identify the features of the classes specific to Macromedia Flash MX 2004.
    - Identify the key aspects of defining classes.
    - Identify the key aspects of defining instance properties.
    - Identify the key aspects of defining class properties.
    - Identify the key aspects of defining methods.
    - Identify the key aspects of class inheritance.
    - Identify the key aspects of packages.

    Unit 2: Connecting to External Data - 1 hour

    - Identify the different ways for connecting to external data.
    - Identify the steps to load external data with the LoadVars object.
    - Identify the functions and MovieClip methods to connect to external data using HTTP.
    - Identify the different methods of integrating external data using Extensible Markup Language (XML) in Flash.

    Unit 3: Components - 2 hours

    - Identify the features of built-in components in Macromedia Flash MX 2004.
    - Identify the user interface (UI) components available in the Components panel.
    - Identify the steps to add a built-in user interface (UI) component in a Flash document.
    - Identify the different ways of customizing a built-in component.
    - Identify the steps to design the framework for creating a component in Flash.
    - Identify the steps involved in writing ActionScript for a component.
    - Identify the steps to export and import Shockwave Component (SWC) files.
    - Identify the features of the learning interactions available in Macromedia Flash MX 2004.
    - Create a quiz using built-in quiz templates.
    - Identify the steps to configure a learning interaction.
    - Identify the steps for naming and registering the assets.

    Course Access

    Each student has access to the course for a period of 6 months from the day of enrollment in the course.

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